Name | Description |
---|---|
D3D_FEATURE_LEVEL_1_0_CORE | Allows Microsoft Compute Driver Model (MCDM) devices to be used, or more feature-rich devices (such as traditional GPUs) that support a superset of the functionality. MCDM is the overall driver model for compute-only; it's a scaled-down peer of the larger scoped Windows Device Driver Model (WDDM). |
D3D_FEATURE_LEVEL_9_1 | Targets features supported by feature level 9.1, including shader model 2. |
D3D_FEATURE_LEVEL_9_2 | Targets features supported by feature level 9.2, including shader model 2. |
D3D_FEATURE_LEVEL_9_3 | Targets features supported by feature level 9.3, including shader model 2.0b. |
D3D_FEATURE_LEVEL_10_0 | Targets features supported by Direct3D 10.0, including shader model 4. |
D3D_FEATURE_LEVEL_10_1 | Targets features supported by Direct3D 10.1, including shader model 4. |
D3D_FEATURE_LEVEL_11_0 | Targets features supported by Direct3D 11.0, including shader model 5. |
D3D_FEATURE_LEVEL_11_1 | Targets features supported by Direct3D 11.1, including shader model 5 and logical blend operations. This feature level requires a display driver that is at least implemented to WDDM for Windows 8 (WDDM 1.2). |
D3D_FEATURE_LEVEL_12_0 | Targets features supported by Direct3D 12.0, including shader model 5. |
D3D_FEATURE_LEVEL_12_1 | Targets features supported by Direct3D 12.1, including shader model 5. |
Header | d3dcommon.h |